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Small Heresy Sunday - 500 point Narrative Event Sunday 24th November

Original price £20.00 - Original price £20.00
Original price
£20.00
£20.00 - £20.00
Current price £20.00
  1. Ruleset: Warhammer Horus Heresy Edition

  2. Event Date: Sunday 24th November 2024

  3. Location: Cryptic Cabin, Moss End Garden Village, Warfield, RG

  4. Number of Rounds: 3

  5. 500 point list - restrictions below - This very much a narrative cool hobby project idea event, this about fun thematic lists and units you rarely see in a small skirmish fighting format. We have borrowed the event from War Heads gaming group and the cool armies they have created in their community.

  6. Best coast pairing link
  • Event schedule:
    • Doors Open: 9:30am
    • Mission Briefing and Event Introduction: 10:00. Players must arrive by this point.
    • Round 1: 10:00am-11:30pm: Civil War 1
    • Lunch: 11:30pm-12:15pm
    • Round 2  :12:15pm - 1:45pm: Civil War 2
    • Break: 1:45pm-2:00pm
    • Round 3: 2:00pm - 3:30 pm : Civil War 3
    • Close at 4pm

Civil War Patrol Detachment

  • 500 points
  • Minimum of 1 compulsory Troops choice
  • No model may have more than 2 Wounds
  • Non-Astartes factions may include a single unit with 3 Wounds
  • Maximum of one model with a 2+ Armour Save
  • Any vehicle's three combined armour face values may not exceed 33
  • No Rites of War
  • No Warlords Traits

 

Other Features and Errata

  • Battlefields sized 48 x 60" 
  • Total of four game turns in each game
  • No generic Night Fighting 
  • Each player has one Core reaction per turn
  • No unit may react more than once per turn despite of wargear or special rules
  • All non-vehicle units count as Scoring units, with Line as "superscoring" that cannot be denied except by other Line units
  • If a unit is pinned on their own turn, for example as a part of an enemy Reaction, they remain pinned until the end of the following enemy turn. The unit is then free to act normally to start their next turn.
  • A model with a 2+ save may only be allocated wounds up to their Initiative value, the rest have to be allocated to other models within their unit. For example when a Tactical Squad suffers 7 wounds, four of these may be allocated to the Sergeant with Artificer Armour (as they are initiative 4) with the remaining three wounds allocated to the rest of the squad

Civil War Battle I

Composition: One vs One
Deployment: Dawn of War
Game Length: Four Turns
Objectives: Two markers on no man's land and two markers on deployment zones, at least 9" from edges and 12" from other objectives.

 

  • Score 1 VP at the end of your turn for each no man's land marker held.
  • Score 2 VP at the end of your turn if you hold the marker in the enemy deployment zone.
  • Score 1 VP if you have destroyed a character model at the end of the game.
  • Score 4 VP if you destroy the entire enemy patrol.

 

Civil War Battle II

Composition:  One vs One
Deployment: Dawn of War
Game Length: Four Turns
Objectives: Six markers at least 9" from edges and 12" from other objectives

 

  • Score 1 VP if you hold two objective markers at the start of your turn. The same combination of two markers may not be scored twice by the same team. 
  • Score 2 VP for each Line unit within the enemy deployment zone at the end of the game.
  • Score 1 VP for any non-vehicle unit within the enemy deployment zone at the end of the game. 
  • Score 4 VP if you destroy the entire enemy patrol.

Civil War Battle III

Composition: One vs One
Deployment: Corners, deployment zones . Players alternate deploying their units one at a time until all forces are deployed.
Game Length: Four Turns
Objectives: One marker at the centre of the battlefield and one marker at the centre of each battlefield quarter

 

  • Objective Markers begin the game with 0 VP tokens except the central objective, which starts with 1 VP Token.
  • At the end of every game turn, 1 VP Token is placed on any objectives that were not scored during the turn. 
  • Players score 1 VP for each VP Token on any objectives they hold at the end of the game turn. They may also decide not to score any points, waiting for VP Tokens to accumulate.
  • A unit engaged in close combat may not score points for an objective, even if they are Line.
  • Whenever you have caused a wound or a hull point damage against all three opposing players, you score 1 VP. The calculation is then started again from 0 for each opponent. 

Pickup available at Cryptic Cabin Store

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